If plr.PlayerGui:FindFirstChild("Combat") then :Clone().Parent = plr.PlayerGui - inside gui just have gui that say Your risk is in risk, do not leave the game! If value = true or value = false then - make sure value value changed Local combatvalue = Instance.new("BoolValue")Ĭombatvalue.Parent = Ĭombatvalue.Changed:Connect(function(value) - register event when combatvalue value changed I have tried to create BoolValue in ReplicatedStorage :Connect(function(plr) Players will drop their weapons and armor in the form of the raw materials used to craft them.I have tried to do a combat log system but.If you combat log when the symbol appears then you lose all weapons and armor even if you aren't wearing it.However, they could house potential hostile players. Unless you are unable to use these tactics then it is recommended to find a prebuilt house or base to use as cover instead. Recommended to build walls before fighting though be aware it can be used against you. If you are unable to hide behind trees then building walls might save you though if you are in PVP you cannot build so this is less reliable. Effective when fighting players that use bows as it gives them a harder time to hit you allowing for a higher chance of combat logging properly. If you are planning to combat log in the middle of combat here are the following ways to do so. This activates a 10-second time period in which if the player were to leave then it would count as a death which would drop the player's armor and weapons. Combat logging This is the symbol that appear when hitĬombat Logging is a mechanic that activates when a player is hit with a weapon by another player.
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